Table of Contents
Resting and Exhaustion
There are two types of rest you can take to replenish some of your resources: short and long. Each one has a different effect on your well-being according to your comfort during that rest.
Short Rest
A short rest requires you to be comfortable and not do anything strenuous for at least one hour. Finishing a short rest replenishes your vigor and focus according to the quality of the rest.
Long Rest
A long rest requires you to be comfortable and not do anything strenuous for at least eight hours where you must spend at least six of those hours sleeping. You may only profit from finishing a long rest once a day.
Finishing a long rest replenishes your vigor and focus, and heals damage and stress according to the quality of the rest.
Quality of Rest
The quality of a rest is influenced by its duration and the quality of food, shelter, safety, bedding and entertainment. All of these factors combined are expressed by comfort. The higher it is, the higher the rewards of the rest.
Comfort | Quality | Long Rest Effect | Short Rest Effect |
---|---|---|---|
2 and below | Forced | Your vigor and focus are replenished until you have ½ of your maximum. You gain 2 despair counters and 1 exhaustion counter. | Your vigor and focus are replenished until you have ½ of your maximum. You gain 1 despair counter. |
3-5 | Rough | Your vigor and focus are replenished until you have ½ of your maximum. You gain 1 despair counter. | Your vigor and focus are replenished until you have ½ of your maximum. |
6-8 | Adequate | Your vigor and focus are fully replenished. You heal 1 damage and 1 stress. | Your vigor and focus are fully replenished. |
9-11 | Comfortable | Your vigor and focus are fully replenished. You heal 1 damage and 1 stress. You gain 1d6 rest counters. | |
12-14 | Invigorating | Your vigor and focus are fully replenished. You heal 1 damage and 2 stress. You gain 2d6 rest counters. | Your vigor and focus are fully replenished. You gain 1d6 rest counters. |
15 and above | Luxurious | Your vigor and focus are fully replenished. You heal 2 damage and 2 stress. You gain 3d6 rest counters. | Your vigor and focus are fully replenished. You gain 2d6 rest counters. |
Version | 2024.11.02 |
Circumstance | Examples | Comfort Modifier |
---|---|---|
Immediate Threat | Enemies actively searching for you in the vicinity | -10 |
Exposure to bad weather | Rain, storm, snow, heat | -5 |
Lack of food or water | No food or drink consumed during rest | -3 |
Armored | Sleeping in medium or heavy armor | -3 |
Extended duration | 12 hour long rest, 2 hour short rest | +1 |
Greatly extended duration | 16 hour long rest, 4 hour short rest | +2 |
Satisfactory meal | Rations | +1 |
Tasty meal | Cooked meal | +2 |
Excellent meal | Meal carefully prepared by a chef | +3 |
Makeshift shelter | Tent, ditch with a cover of branches and leaves | +1 |
Solid open shelter | Cave, ruin with a roof | +2 |
Solid closed shelter | House | +3 |
Guarded solid closed shelter | House with guards | +4 |
Simple bedding | Bedroll | +1 |
Comfortable bedding | Mattress with straw filling | +2 |
Luxurious bedding | Mattress with feather filling | +3 |
Cold bath | River, lake, cold water tub | +1 |
Hot bath | Hot springs, hot water tub | +2 |
Simple entertainment | Dice or board games, drawing, reading books | +1 |
Professional entertainment | Watching performances of professional musicians, poets, acrobats, jugglers or watching a play | +2 |
Good view | Overlooking a vast forest, view of a waterfall, beach or ornate temple | +1 |
Breathtaking view | View of a special landmark, magnificent palace | +2 |
Version | 2024.09.29 |
Marching
Travelling by foot or on horseback or doing similarly physically demanding tasks for more than eight hours between long rests requires you to spend 1 vigor and 1 focus per additional hour. After twelve hours of labor, each further hour additionally causes you to gain 1 exhaustion counter.
Staying Awake
Whenever you stay awake for more than one whole day, you gain 1 exhaustion counter. After another twelve hours awake, you gain 1 additional exhaustion counter. Then, after another 6 hours awake, you gain 1 additional exhaustion counter. Then, for each further hour awake, you lose 1 focus.