Resting and Exhaustion

There are two types of rest you can take to replenish some of your resources: short and long. Each one has a different effect on your well-being according to your comfort during that rest.

Short Rest

A short rest requires you to be comfortable and not do anything strenuous for at least one hour. Finishing a short rest replenishes your vigor and focus according to the quality of the rest.

Long Rest

A long rest requires you to be comfortable and not do anything strenuous for at least eight hours where you must spend at least six of those hours sleeping. You may only profit from finishing a long rest once a day.

Finishing a long rest replenishes your vigor and focus, and heals damage and stress according to the quality of the rest.

Quality of Rest

The quality of a rest is influenced by its duration and the quality of food, shelter, safety, bedding and entertainment. All of these factors combined are expressed by comfort. The higher it is, the higher the rewards of the rest.

ComfortQualityLong Rest EffectShort Rest Effect
2 and belowForcedYour vigor and focus are replenished until you have ½ of your maximum. You gain 2 despair counters and 1 exhaustion counter.Your vigor and focus are replenished until you have ½ of your maximum. You gain 1 despair counter.
3-5RoughYour vigor and focus are replenished until you have ½ of your maximum. You gain 1 despair counter.Your vigor and focus are replenished until you have ½ of your maximum.
6-8AdequateYour vigor and focus are fully replenished. You heal 1 damage and 1 stress.Your vigor and focus are fully replenished.
9-11ComfortableYour vigor and focus are fully replenished. You heal 1 damage and 1 stress. You gain 1d6 rest counters.
12-14InvigoratingYour vigor and focus are fully replenished. You heal 1 damage and 2 stress. You gain 2d6 rest counters.Your vigor and focus are fully replenished. You gain 1d6 rest counters.
15 and aboveLuxuriousYour vigor and focus are fully replenished. You heal 2 damage and 2 stress. You gain 3d6 rest counters.Your vigor and focus are fully replenished. You gain 2d6 rest counters.
Version2024.11.02
CircumstanceExamplesComfort Modifier
Immediate ThreatEnemies actively searching for you in the vicinity-10
Exposure to bad weatherRain, storm, snow, heat-5
Lack of food or waterNo food or drink consumed during rest-3
ArmoredSleeping in medium or heavy armor-3
Extended duration12 hour long rest, 2 hour short rest+1
Greatly extended duration16 hour long rest, 4 hour short rest+2
Satisfactory mealRations+1
Tasty mealCooked meal+2
Excellent mealMeal carefully prepared by a chef+3
Makeshift shelterTent, ditch with a cover of branches and leaves+1
Solid open shelterCave, ruin with a roof+2
Solid closed shelterHouse+3
Guarded solid closed shelterHouse with guards+4
Simple beddingBedroll+1
Comfortable beddingMattress with straw filling+2
Luxurious beddingMattress with feather filling+3
Cold bathRiver, lake, cold water tub+1
Hot bathHot springs, hot water tub+2
Simple entertainmentDice or board games, drawing, reading books+1
Professional entertainmentWatching performances of professional musicians, poets, acrobats, jugglers or watching a play+2
Good viewOverlooking a vast forest, view of a waterfall, beach or ornate temple+1
Breathtaking viewView of a special landmark, magnificent palace+2
Version2024.09.29

Marching

Travelling by foot or on horseback or doing similarly physically demanding tasks for more than eight hours between long rests requires you to spend 1 vigor and 1 focus per additional hour. After twelve hours of labor, each further hour additionally causes you to gain 1 exhaustion counter.

Staying Awake

Whenever you stay awake for more than one whole day, you gain 1 exhaustion counter. After another twelve hours awake, you gain 1 additional exhaustion counter. Then, after another 6 hours awake, you gain 1 additional exhaustion counter. Then, for each further hour awake, you lose 1 focus.