Fall Damage

When a character falls to the ground from a certain height, they take damage on impact. The player rolls the falling damage from the table below according to the fallen height.

Landing on a (comparatively) soft surface such as loose sand, deep snow or elastic vegetation reduces the damage by 2d6. Landing in water reduces the damage by 6d6.

The character makes either a toughness or dexterity check and subtracts the result from the damage roll result.

Height fallenDamage
2 m2d6
4 m3d6
6 m4d6
7 m5d6
8 m6d6
9 m7d6
10 m8d6
+1 m+1d6 (max. 30d6)