Fall Damage
When a character falls to the ground from a certain height, they take damage on impact. The player rolls the falling damage from the table below according to the fallen height.
Landing on a (comparatively) soft surface such as loose sand, deep snow or elastic vegetation reduces the damage by 2d6. Landing in water reduces the damage by 6d6.
The character makes either a toughness or dexterity check and subtracts the result from the damage roll result.
Height fallen | Damage |
---|---|
2 m | 2d6 |
4 m | 3d6 |
6 m | 4d6 |
7 m | 5d6 |
8 m | 6d6 |
9 m | 7d6 |
10 m | 8d6 |
+1 m | +1d6 (max. 30d6) |