Travel and Exploration

When travelling, you may roll to determine what kind of events transpire and what kind of places the party finds. This may vary in different environments. It is recommended to roll once for each half day of travel.

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The Role of the Game Master

The Role of the Game Master Your role as GM is to run an adventure and act as a referee for the players. The latter means that you should have a good grasp of the rules. Since there are many different types of adventures, running one is not always the same. You may want to […]

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Dealing with Items as Resources

Dealing with Items as Resources The items on the adventuring gear list are not just flavor and gimmicks for a PC, but vital to survival and success. Light sources, ropes, backpacks, bedrolls etc. are important resources and it may be impossible to overcome some challenges without them. Of course, this is also true for weapons, […]

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Deities and Divine Intervention

Deities and Divine Intervention Seldomly will the divine entities in this world directly intervene in worldly affairs. They are caught in a delicate balance of power between each other and rather let the mortals carry out their will. The main goal of a deity is to gain more followers, inspire blind faith in them and […]

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Bestiary

Bestiary The bestiary contains entries for an array of different creatures: animals, humanoids, monsters and mythical beasts. Use them to create combat challenges for your adventures or as a template to create your own NPCs. Reading through a few of the entries will give you a good understanding of a creature’s power correlated to its […]

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Challenges and Rewards

Challenges and Rewards Every adventure must have challenges for the players to overcome. This way their characters become more powerful by gaining experience, additional equipment and favor. The most common challenge are enemies standing in the way of the adventuring party’s goals. Others include traversing dangerous terrain features or environments with hazardous traps. Enemy Challenge […]

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Character and Player Knowledge

Character and Player Knowledge When roleplaying, there is significant difference between the knowledge of a player and the character they are playing. The player presumably knows how to read, how to do math, has an understanding of planets and stars, that lightning is just a natural occurance and that the game world is a made […]

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Crafting Adventures and Campaigns

Crafting Adventures and Campaigns An adventure is a series of challenges as part of a story that takes between one to three game sessions. A campaign on the other hand takes much longer to finish (if ever). It is a series of adventures that may be part of a larger narrative. With the longer timeframe, […]

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Fall Damage

Fall Damage When a character falls to the ground from a certain height, they take damage on impact. The player rolls the falling damage from the table below according to the fallen height. Landing on a (comparatively) soft surface such as loose sand, deep snow or elastic vegetation reduces the damage by 2d6. Landing in […]

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NPCs and Foes

NPCs and Foes When preparing an adventure, a GM needs to think about how detailed the included NPCs should be described and fleshed out. There are basically 4 different roles an NPC can fill: the extra, the minion, the harmless or unassailable and the big bad. Extras Simple peasants, workers, merchants and other ordinary folk […]

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