When travelling, you may roll to determine what kind of events transpire and what kind of places the party finds. This may vary in different environments.

It is recommended to roll once for each half day of travel.

%EventExamplesType
1-5Hunting opportunity (small)RabbitSurvival
6-9Hunting opportunity (medium)PigSurvival
10Hunting opportunity (large)Elk, bearSurvival
11-16Foraging opportunity (meager)BerriesSurvival
17-20Foraging opportunity (adequate)FruitSurvival
21Foraging opportunity (bountiful)Nuts, mushroomsSurvival
22Foraging opportunity (mind-altering)Magic mushroomsMysticism
23-28Herbs (common)Survival
29-31Herbs (uncommon)Survival
32Herbs (rare)Survival
33-35Site of reverenceShrine, statue, fairy ringMysticism
36Site of sanctitySacred tree, spirit dwelling, stone circleMysticism
37-47Cold water sourceRiver, lake, pondRest
48Hot water sourceHot springsRest
49-54Simple shelterDitch, Trees, RocksRest
55Adequate shelterCave, ruinRest
56-59Simple toolsHammerFinding
60-63EquipmentWeapon, shieldFinding
64-67TrinketsCharmFinding
68-70ValuablesCoins, jewelryFinding
71EncounterStrange creature guarding a mystical itemFinding
72Special ItemsTreasure map, bookFinding
73-78Stray domestic animal (small)ChickenFinding
79-82Stray domestic animal (medium)SheepFinding
83Stray domestic animal (large)CowFinding
84-97Weather change (mild)Sunshine, fair windWeather
98-100Weather change (harsh)Heavy rain, dense fog, hail, snow, stormWeather
Version2024.11.11