Halberdier

The halberdier wears medium armor and carries a polearm and a sidearm.

Actions

Movement (1/round)

Regular (1/round)

Attack (Unarmed)

Damage: 13
Reach: 1
A physical unarmed attack such as punching, kicking, headbutting or biting.

Attack (Sidearm)

Damage: 23
Reach: 1
A physical attack with a sidearm such as an arming sword or war axe.

Attack (Polearm)

Damage: 33
Reach: 2
A physical attack with a two-handed polearm such as halberd or poleaxe.

Cleave (Polearm)

Damage: 28
Reach: 2
A strike with the polearm aimed to destroy a piece of equipment. If the target would take damage, that damage is prevented. Instead, there is a 60% chance that either the target's shield, weapon or armor is damaged.

Quick (1/round)

Bar the Way (Polearm)

Damage: 0
Reach: 2
Prevent the movement action of an enemy within reach of your weapon.

Statistics

  • Type: Humanoid
  • Threat level: Moderate
  • Movement: 6
  • Vigilance: 10
  • Stealth: 2d6+1
  • Resilience (physical): 13
  • Resilience (mental): 11
  • Health: 45
  • Defense (active): 24 (medium armor)
  • Defense (passive): 14 (medium armor)