Human

Human

Humans are abundant and adapt well to every environment. Their combat prowess ranges from weak to strong where training and equipment make a great difference. This entry describes a regular human without special training.

Actions

Movement (1/round)

Regular (1/round)

Attack (Unarmed)

Damage: 10
Reach: 1
A physical unarmed attack such as punching, kicking, headbutting or biting.

Attack (One-Handed Weapon)

Damage: 20
Reach: depends on the weapon
A physical attack with a weapon that is designed to be wielded in one hand such as a dagger, mace or sling.

Attack (Two-Handed Weapon)

Damage: 30
Reach: depends on the weapon
A physical attack with a weapon that is designed to be wielded with two hands such as a halberd, two-handed sword or bow.

Statistics

  • Type: Humanoid
  • Threat level: Mediocre
  • Movement: 5
  • Vigilance: 8
  • Stealth: 2d6+1
  • Resilience (physical): 10
  • Resilience (mental): 10
  • Health: 40
  • Defense (active): 10 (+10 with shield, +5 with light armor, +10 with medium armor, +15 with heavy armor)
  • Defense (passive): 3 (+5 with light armor, +10 with medium armor, +15 with heavy armor)